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World of Beasts: Advent [RMMV] [The Final Revamp]

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    World of Beasts: Advent [RMMV] [The Final Revamp]



    Truly, if there is evil in this world, it lies within the heart of Mankind...

    <==========>

    After several long years of failures, revamps, and cuts, I've decided that the cycle will break here. This will be the final revamp for what once started out as a side project based off of the small story elements of a Roleplay I did a while back.

    As of now, I'm not very far into the game. In fact, I haven't even started designing the locations or database items. I just wish to create this thread as soon as possible and show off some features, and more importantly, the brand new story.

    MAJOR EDIT:
    It's been four months since I made this topic, and I need to tell you guys that this project is on hiatus, because I'm busy writing a book. When I get that over with, possibly within the coming months, I will get to work on this game. Also: The game's title and engine are being changed yet again. This game shall now be called World of Beasts: Advent. (WoBA) I'm also returning to MV because of its flexibility and plugins, there's just so much more that you can do with this compared to Ace.

    And no, this isn't an April Fools joke.

    I will begin to develop the true machinations of the game in the coming weeks, hopefully even producing a Demo in a fourth of the time it took me to make my old ones, one of which was never even released to the public. The full game will ultimately be shorter than what I had originally planned for it to be back in 2013, but it will still feel like a full-length professional RPG.

    So, let's not waste any time here. Onto the Story!

    <==========>



    Mankind has been at war with their monstrous brethren, the Beasts, for eons. Nobody knows how they originated. What they do know, however, is that their abominable powers are contagious, allowing them to create new Beasts by killing men. The world of Dystopia is in shambles, and mankind is inching closer to annihilation. However, a small speck of hope still shines...

    World of Beasts: Advent begins in the small lakeside village of Lorelei, where Roy Soleil, a student in swordsmanship, practices his powers in combat in hopes of one day venturing out into the vast world. Little does he know that a mysterious missing-person report will eventually throw him into a harrowing adventure unlike any other, involving Beasts, nation-wide conflicts, and an ancient artifact that was lost in the past. Will he persevere, or will his vigilantics get the better of him...?



    While there are many characters in the story, for now I will only display the first five main protagonists that you will meet on your journey.


    Race: Human
    Sex: Male ||| Age: 20
    Class: Spellblade
    Weapon-of-Choice: Swords
    Bio: A rather arrogant young man who lives in the small village of Lorelei. There, he trains his swordfighting skills with his Master, Mordred, and frequently hangs out with his best friends, Cedric and Aluin. He has a hard time remembering his childhood, and appears to receive unusual nightmares that are attempting to convey some sort of vague message to him. While arrogant and sometimes disobedient, Roy does have a soft side, in which he enjoys to help out those in need and has an unquenchable thirst for adventure. The one thing he detests most of all, however, are murderers.


    Race: Human
    Sex: Female ||| Age: 18
    Class: Markswoman
    Weapon-of-Choice: Bows
    Bio: A mysterious woman who arrived in Lorelei in search of something. She is fairly skilled in archery and has an unusual potency in Healing arts. Zenia is very secretive about her missions, and has a severe lack of trust for just about everyone she meets. Because of this, she is fairly irritable, short-tempered, and selfish. Despite her toxicity, she seems to have some sort of noble nature about her. It's not like she would just tell you about her backstory, though.


    Race: Elf
    Sex: Male ||| Age: 32
    Class: Blackbelt
    Weapon-of-Choice: Gauntlets
    Bio: A Member of the Grandian Military Police who works directly under Commander Alexei of the Military Police. He, Alexei, and another Knight named Maipher, are traveling enforcers of the law, their current case being the infamous Master Thief of Camlann. Gerard is a rather quiet individual, and has a strange fear of women. He is also fairly knowledgeable, and carries a grim past on his shoulders...


    Race: Elf
    Sex: Female ||| Age: 19
    Class: Thief
    Weapon-of-Choice: Guns
    Bio: The infamous Master Thief of Camlann. After living a traumatic childhood, the girl took refuge in the trading city, but unfortunately remained in poverty. This drove her to live a life of crime, stealing from merchants in order to survive the city life. She has a keen eye for valuables and wallets, and will never say no to a challenge unless the odds are against her. Her harrowing past unfortunately still shakes her to this day.


    Race: Human
    Sex: Male ||| Age: 26
    Class: Paladin
    Weapon-of-Choice: Maces
    Bio: A high-ranking officer in the Grandian Military Police. Alexei set off to the trade city of Camlann in search of the Master Thief alongside his two partners. His personal mission, however, is to find his long lost sister who went missing many years ago. He has a strong faith in the divine, and is one of a select handful of people to have the potential to use Holy Magic. He is very strict and valiant, which makes him appear to be a true knight in shining armor.



    The Events of World of Beasts: Advent take place in the civil-war esque world of Dystopia. More specifically the East Coast of a rather large continent known as Avalon.

    Towards the center lies the Kingdom of Grandis, a land of green grass, vast plains, and wet marshlands. Its easterly neighbor is the Kingdom of Argenvale, a heavily mountainous land covered in snow, known for its strange blend of Seichese and Nordican culture. To the west lie the nations of Pharrow, the land of deserts, Seichi, the vast land of meadows, Itzamna, the jungle-covered freelands, and Zwaahiland, the hot, arid, and plague-ridden hinterlands. North of Grandis lies the Ruins of Camelot, an ancient kingdom that was destroyed eons ago. Due to its high population of Beasts, it has been deemed a Wasteland. And then finally to the south of Grandis lies the island of Isla Allaben, home to the now-abandoned Maximum Security Prison, Felonsbane.

    The map displayed below reveals only a small handful of the locations you will visit on your journey.




    • A long, hectic, and harrowing story filled with many twists and turns.

    • Visual Encounters that appear on the map.

    • Monster Hunts which serve as the journey's central side missions.

    • A heavily strategic battle system with diverse character roles.

    • Tons of customization options for your party members.

    • Seven party members in total.

    • A potential 30+ Hour Adventure!




    I have a very limited stock of screenshots, as the main game is yet to be developed. In the near future I can hopefully provide you all with more content in my updates.

    MAJOR EDIT:
    These images are outdated, since I am now switching to RPG Maker MV!!





    <==========>
    <==========>
    <==========>

    Within the following weeks, I will hopefully begin posting updates on this game. I'm very close to the point where I can finally begin working on the maps and events, it will probably take the rest of this weekend to get there. Until then, have a happy April Fools joke, and I apologize for not turning this into some sort of clever prank.

    Oh well.
    Last edited by Redeye; 08-12-2017, 12:26 AM. Reason: NEW TITLE, STORY DESCRIPTION, AND ENGINE

    #2
    Re: Advent Chronicles [RMVXA] [The Final Revamp]

    Nice thread, Red!

    Having played every available version of your game, I feel it has become markedly better with each "restart". The new features are easy to appreciate, but I think the overlooked difference between 2013 and now is your markedly improved storytelling skills. The first version of Deity Chronicles revealed its story in ways that felt aimless and forced; the last version was beautifully paced and often felt compelling.

    I'm looking forward to AC's development and I highly encourage you to post some short videos once you've nailed down the underlying systems and started on the (evented narrative) content. If a picture's worth a thousand words, a video's worth a thousand pictures!


    How Badly Do You Want It? (VX Ace) is now available for download! - no outside software necessary.

    "I live and love in God's peculiar light." - Michelangelo

    Comment


      #3
      Re: World of Beasts: Advent [RMMV] [The Final Revamp]

      MAJOR EDIT

      It's been four months, and there's been some slight changes. For one, the title has changed to World of Beasts: Advent. I'm also returning to RPG Maker MV for reasons shared above. I made some changes to the topic's opening notes, story, and world map, and also made a slight change to the characters section regarding the 5th party member. I don't have that many additional graphics to present.

      So, there hasn't been any progress, mostly due to the fact that I haven't even started the project on MV, but it's mostly because I wanted to write a novel before I got to work on this, which should take a few months, but when I'm done with it, I'll immediately begin to work on this game. I really want to take my time with this to make this game as great as humanly possible, as I have so many nifty ideas for it, both gameplay and story wise.

      Until then.

      Comment


        #4
        Well, this thread's title was a f***ing lie. Needless to say, this game that I had started all the way back in 2013 has certainly evolved into something far beyond my comprehension.

        So, over the years, I've found this game to be stuck in Planning Stage Hell. Just can't seem to be satisfied with my own ideas. The story is constantly evolving with me adding / removing things every time I brainstorm about it. The story evolved so much that I eventually decided to give up and aspire towards putting the story in written form (Not much progress yet, unfortunately. The difficult part is actually starting). Then, in a wave of strange nostalgia for my old demos, I wanted to try and return to my roots and actually attempt to make a game.

        So now I have two projects, both revolving around the same cast and story concepts. Veil of Fates is the in-progress name of my novel series. It's a Dark Fantasy / Magitech setting where Humanity fights to survive the looming threat of the undead (AKA the Therions, beings born from chaos that feed on humans). Not only that, but the protagonists must also navigate through a war and find a way to stop an enigmatic villain who seems to be pulling the strings of both the Empire and the undead.

        On the other hand, Advent Chronicles is the name of an MV (maybe MZ, if I enjoy it) game that is essentially a spinoff of Veil of Fates, taking ideas from both the novel and my old Deity Chronicles game from way back when. It takes place in a world familiar to Deity Chronicles. There aren't any Pseudo-Horror elements in this version. Instead of the undead Therions, the world is on high alert ever since these strange, shadow-like creatures known as the Umbra started rising from the depths of the earth. The Umbra are creatures born from strife and suffering, and the seal that kept them underground was broken thanks to a handful of bloody conflicts that occurred prior to the events of the game. With the world in shambles, many leaders and scholars are scrambling to find a solution to all of this chaos. The protagonists, too, wish for an end to the carnage, but they will soon find themselves locked in a conflict between two extreme ideals. As for the gameplay, I want to make the battle system a bit complex and interesting, but also making sure to keep things (like Skills and Character Gimmicks) simple as to not go completely overboard.

        So these projects are pretty huge. Not to mention the several other game ideas I have in the backburner. Call of Xibalba is a neat little dungeon crawler that takes heavy inspiration from the Shin Megami Tensei games. Not nearly as big of an idea as the above projects, so I may consider attempting to make this game first. I'm also on the fence on whether or not I should try and make a really simple, traditional RPG with RPG Maker MZ when it comes out, as it may or may not rekindle my game-making spark. It would likely be better for me if I just skipped the planning stage for such as game and just completely winged the story and gameplay, and instead attempt to just make something.

        Anyways, that's my project update that I've neglected to do since the Pav went back up. I hope someone actually sees this post, though, since it's starting to get a bit lonely here.

        Comment


          #5
          Just popping in to say I see ya. I've been curious about what you've been up to, so I appreciate the update.

          I can't remember, what happened to Diety Chronicles? It felt like the game would make some progress, then start from scratch. Regardless it's nice to see you around.

          Comment


            #6
            Nice seeing you, too.

            Well, as you know, the first time I decided to Revamp Deity Chronicles was after the original demo in 2013. I scrapped the game and started over mainly because I had better gameplay ideas and wanted to improve the story. Then I went to make that, and I actually got pretty far in to the point where I had a functional demo, but I never released it to the public because I still had issues with the story and gameplay (Wavelength is the only person who has played the second demo). Eventually, after a lot of time sitting around and doing nothing, I decided to start hacking away at the story, removing ambitious plot points and trying to condense everything (I remember bragging how the original game could've "easily" been over 100 hours long due to the sheer length of the story, but in reality, I basically just wrote down a contextless walkthrough of locations and bosses and crafted a jumbled mess of a story from its skeleton). Eventually, the story went from a large-scale adventure across the world to a condensed "Civil War" story taking place in a small region. Over the years, I just kept changing everything, from characters, to story elements, to gameplay features, until I just decided to try and turn the game into a potential series of novels (That also faced quite a few story changes over the years, but now I think I'm mostly satisfied with what I have planned).

            And now, here I am, with a bunch of projects still stuck in the planning stage. I had all summer to try and do something, but now I only have 3 weeks left before the next semester begins.
            Last edited by Redeye; 08-06-2020, 04:02 PM.

            Comment


              #7
              Originally posted by Redeye View Post
              I hope someone actually sees this post, though, since it's starting to get a bit lonely here.
              I see ya! Just don't have a lot to say.

              I remember streaming Diety Chronicles a while back, before the revamp. That was fun. (Also had a couple of good cliffhangers. =P)
              "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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