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    Creating an EVEN MORE streamlined battle system

    I'm sure most of you have hread of and/or seen the "creating a streamlined battle system thread". but over the summer I had a feeling that set up was just a small cog in an even bigger machine......

    Here's a set up I've come up with:
    First, on a piece of paper, write down all the classes you have in your game. Here're some sample classes I came up with. For stats STR through AGI, the # on the left is what you put into the class editor and the # on the right is a stat boost you put at the start of the game using the "Increase Ability Points" event code:

    BaseHP HP MP STR DEF MAG MDF AGI LUCK
    class1 70 30 0 5+7 5+4 0+0 5+11 5+9 40
    class2 50 30 10 5+9 5+9 5+13 5+9 5+10 40
    class3 60 30 10 8+9 5+10 5+12 5+10 5+9 40
    class4 40 30 10 5+7 5+12 5+11 5+12 5+5 40
    (Sorry that looks so ugly. I ran into trouble.)
    Now, doing this enables you to do the following:
    On a piece of paper, create a uniform character class(this class won't exist in the game.IOt's just used to make creating monsters simpler).When making a uniform class, use the highest HP abnd MP, the lowest STR and MAG(well, the 2nd lowest in my example), the highest DEF and MDF, any AGI and any LUCK. Here's my example uniform:
    BaseHP HP MP STR DEF MAG MDF AGI LUCK
    uniform 70 30 10 5+7 5+12 5+11 5+12 5+5 40
    This will enable characters with higher STR/MAG to deal extra damage and characters with lower DEF/MDF to recieve extra damage.
    When you create your items, give the weakest ones to your characters and divide the rest amongst towns and Bossfights and stuff (But you probably already knew that). For each town, keep all the equipment boosts uniform (Example: STR+25 is given to all types of weapons in townX).
    Now, when you create the stats for monsters, you use this formula:

    Player stat= (stat bonusxlevel)+ statboost+equipmentboost.

    Now, the only equipmentboosts you HAVE to use are the ones that involve DEF and MDF, because if you don't, you could end up with situations where the monsters in the area you started entered for the 1st time deal 0 damage.
    Also, when creating the stats for monsters, write them down on a piece of paper. Raise or lower them slightly so that all the stats for a monster are all divisible by a number between 1 and 11 (this is because the highest stat for a lvl1 monster is 99, the highest stat possible is 999, and 99x11 =999)
    Here're some tricks I use:
    1) for the field map area between the town you're about to leave and the town you're headed towards, give ALL the monster parties the same amount of EXP to give.
    2) Place an event code at the entrance to a town so that when the party enters for the 1st time they all levelup to a higher lever (thus keeping the party's stats uniform).

    I hope this gives aid to people.

    EDIT: I didn't have time to finish it yesterday, so I finished it today.
    Last edited by Deeth Irteen; 08-22-2008, 12:06 PM.


    "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
    -Walt Disney

    #2
    Re: Creating an EVEN MORE streamlined battle system

    Oh now you're just being crazy :3

    Would you like to come over and cut my own grass for me?

    How does your tutorial even compare to mine? You just threw #'s and stat boosts together, and using your formula its extremely easy to overpower a player/enemy because most of your formula is user-defined.

    Ive never had anyone complain about my formula, my formula dont need equipment boosts or anything because the players will be carrying an assortment of weapons, not just one throughout the whole game...so you cant really put equipment boosts into the forumula.

    I dont have a problem with you trying to make mine better, but dont try to replace something with something worse or something that does only half the job.

    For the new people who comes in here and see this, check mine out also.
    Last edited by JPS; 08-21-2008, 02:52 PM.

    Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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      #3
      Re: Creating an EVEN MORE streamlined battle system

      Originally posted by JPS View Post
      Oh now you're just being crazy :3

      Would you like to come over and cut my own grass for me?

      How does your tutorial even compare to mine? You just threw #'s and stat boosts together, and using your formula its extremely easy to overpower a player/enemy because most of your formula is user-defined.

      Ive never had anyone complain about my formula, my formula dont need equipment boosts or anything because the players will be carrying an assortment of weapons, not just one throughout the whole game...so you cant really put equipment boosts into the forumula.

      I dont have a problem with you trying to make mine better, but dont try to replace something with something worse or something that does only half the job.

      For the new people who comes in here and see this, check mine out also.
      I wasn't complaining about the formula! I'm just trying to provide helpful ideas to the other pavilionites. I apologize if it seemed that way.

      Out of curiousity, how much wou8ld you pay if I did cut your grass?


      "You're dead if you aim only for kids. Adults are only kids grown up, anyway."
      -Walt Disney

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